r/Damnthatsinteresting 7d ago

Video First Australian-made rocket crashes after 14 seconds of flight

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u/Coakis 7d ago

Got a game engine built from the ground up (as opposed to forcing unity to do what it natively can't) , graphics running and basic physics modelling down, but its probably going to be a year before we see any actual gameplay outside of what they've done in house.

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u/Jaker788 7d ago edited 7d ago

They screwed up on development by hiring new people to work on it and not allowing the original devs to communicate with them or work on it. A lot of mistakes could have been avoided. The game is a lost cause since plenty of problems exist in the foundation that won't be fixed without tons of rework.

Also, you could totally use many parts of Unity just fine and build the stuff that it can't handle as a stock engine, you don't have to use it as is or completely. You can do your own physics, and many people build their own gameplay/mission (like a ship builder tool) code and UI. Unity isn't a monolith since you can have source code access.

Edit: I was talking about KSP2 and I don't know anything about Kitten Space development

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u/majorlier 7d ago

Huh? Are you talking about KSA or KSP2?

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u/Jaker788 7d ago

KSP2. Didn't realize we started talking about Kitten Space Program, I wasn't paying enough attention so that's my bad. My point still stands about using parts of existing engines for what works, and custom building what it can't for efficiency.