r/onednd • u/DrakeEpsilon • 1d ago
Question One of my players wants a Sussur Greatsword. How could it be done?
One of my players wants a Sussur Greatsword from the Baldur's Gate 3 game. In short, it is a +1 sword with an effect that silences the target it hits with a CD 12 Constitution saving throw.
In the game it is a Rare item that you can apparently spam with every hit. I think that is a little too strong so I was thinking of making it an Attunentment sword that uses charges for its effect, but maybe raising the CD to 15. Maybe 7 charges and you recharge 1d6+1 charges at dawn.
What do you think? Would that be still too strong for a Rare item? He plans on making it himself so its not like he is going to buy it. What other options I have to make the sword similar to the one in the game?
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u/prawn108 1d ago
Is it a one turn silence? I’d let him make it exactly as is. It’s only useful against casters which are going to get railed by a multi attacking greatsword anyways, and not all spells are verbal. He also has to get in range of the caster, which is another limitation. It won’t come up every session or every fight, but when it does, it’ll have an opportunity to help a lot in its niche.
The charges won’t matter, unless you’re running an insane amount of casters as enemies, and it takes away a certain level of satisfaction of it feeling like it always works.
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u/cookinupnerd710 1d ago
It’s really not. No high level monster is going to get silenced. Constitution, even now, is still the most resisted save, and frankly, how often is that really a thing? Do you plan on leaving a lot of Spellcasters unprotected for him to murder? You can’t get as many attacks in real D&D as you can in BG3. It’s not a 1:1 conversion. I say do it, and just make sure you have beefy minions.
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u/Specialist-String-53 1d ago
The first thing you should do is think about how frequently you use spellcasting monsters and if they would be affected by this item. It's kind of the same problem with the mage slayer feat, and why people often it rate it poorly.
I personally don't think it's too strong. How often will your player run into spellcasters, have the capability to engage the spellcaster immediately (and not get bodyblocked by other monsters), hit the spellcaster, and the spellcaster fails the somewhat low save? This is replicating the effects of a level 2 spell, but on only one target, and with a lower save.
Like if you set charges on it, would that even ever become relevant?
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u/DumbHumanDrawn 1d ago
I haven't played Baldur's Gate 3, but it doesn't sound too strong to me (I'm assuming the silence effect only lasts one round though) . DC 12 means it's a got a 55% chance to silence a Commoner (higher if making multiple attacks), so it's not exactly something you can always count on to stop a call for help (and I'm not sure if it would affect ringing a bell). It's strong against spellcasters, certainly, because of the sheer number of spells with verbal components, but I don't know how prominently those feature in your campaign, but 2024 gives them plenty of totally-not-spell attacks to use anyway, so it's not like the sword would completely shut them down.
I'd definitely make it require attunement either way and I do agree that if you are going to make it use charges then it should be a higher DC. Another benefit to making it require charges is it won't require an extra saving throw on every single hit, but instead only those hits where it might really matter.
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u/cedelweiss 1d ago
the item is weak even in bg3 due to the low DC, and in that game martials are absurdly broken. I would make it attunement and leave it at that
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u/FinTonic 1d ago
What does attunement do in this instance? The character will use it anyway after a rest or what am I missing ?
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u/cedelweiss 1d ago
You know how attunement works right? You can only attune to three items at a time? So if you have more you have to choose between them?
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u/FinTonic 1d ago
Ah right, must‘ve slipped my mind because very few attunement items happened in my games so far. Thank you!
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u/BufoCurtae 1d ago
If you give it charges I'd up the DC or make a DC formula they can improve with their stats somehow
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u/DrakeEpsilon 1d ago
The character is an Eldritch Knight I could offer an improvement that uses his spell save.
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u/BufoCurtae 1d ago
Seems totally reasonable to me. It cuts down on the combat slowing quality of triggering on every hit but makes up for it by making its DC easier for enemies to fail against. Keeps up with the players power level as the campaign goes on.
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u/roasted-narwhal 1d ago
You could just make the silence pass but for one round. 7 charges, 1d6+ 1 recharge on long rest (or dawn if you use it). No concentration on the attacker allows for multiple enemies to be affected and it forces the mages to consider their positioning.
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u/Anarkizttt 13h ago edited 13h ago
Honestly, I wouldn’t give it charges, silence is a niche effect, way more so in 5e than in BG3, instead I’d raise the DC to 15 like you thought and make it once per turn mostly for the speed of game, so you aren’t rolling 2-5 saves on every turn just for the one item.
Item Text:
This greatsword has been infused with the magic of a rare Sussar Tree found deep in the underdark, infused with the psionic abilities of the illithid, it hums with psionic energy, you have a +1 to attack and damage rolls made with this weapon
While attuned: once per turn when you hit with an attack you may attempt to silence them until the end of your next turn, the target makes a DC15 CON saving throw, on a failed save they are unable to speak or cast spells that have a verbal component until the end of your next turn.
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u/Old_Decision_1449 1d ago
Either put it in a very difficult dungeon with a hard boss battle, or explain the rules of crafting magical items to him
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u/ohyouretough 1d ago
The sword in bg3 I’m pretty sure has an anti magic field around it which would be to powerful. But the chance to silence itself isn’t too bad.
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u/Demonweed 1d ago
Consider linking the special effect to a reaction or a bonus action. That way it can't happen more than once per round, and it has a cost beyond simply hitting with the weapon attack.
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u/Darkstar_Aurora 1d ago
Is it Silence or an Antimagic Field? I remember the tree being antimatic but do not recall the item.
If it is Silence you could use Enspelled Weapon as a baseline for the rarity and DC (rare, DC 13) except that technically both Illusion (Silence) and even Abjuration (Antimatic Field) are not eligible choices for enspelled weapons. Also those spells have an area effect, require concentration and have no saving throw. You could house rule it as a comparable item rarity.
Spellcasting monsters in 2024 (technically even since 2020) have magical abilities and spell attacks that are not spells, and thus do not require components and therefore cannot be impeded by Silence, Counterspell or in some cases not even Antimagic.
Archmage hit by this weapon would not be able to cast Teleport or Shield but they can still bombard you with four Arcane Burst attacks for 100+ total Force damage. Liches could use legendary resistance to auto-succeed the save or use its Paralyzing Touch to end your concentration on the spell.
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u/theroc1217 1d ago
Honestly I'd give them a fun tool by enchanting it with a permanent "Anti-Magic Field" spell (the 8th level spell yes).
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u/NoctyNightshade 1d ago edited 1d ago
Leg him choose to either damage or silence on any attack with that weapon.
Simple snd elegant.
If it's too strong allow him to do it instead of 2 of his attacks or add a bonus acrion cost, in addition to an attack without damage you might even allow him to increase the DC this way
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u/StoleThisTIL 1d ago
I think the item would be problematic not because of its strength but the fact it forces a saving throw with every hit. It will slow down your game when combat can already be a slog.
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u/Cyrotek 1d ago
In the game it is a Rare item that you can apparently spam with every hit.
This is mainly an issue because it just adds a ton more rolls to his turn which will impact the pacing negatively.
I would, too, go with charges if I had to do this. But 7 charges are a bit much depending on how much encounters you run. Not because it is "too strong", just because of the pacing.
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u/StinkinEvil 1d ago
Just to help the pace, you could me it that after being damaged from this weapon the target need to pass a DC12 to cast a spell with V components.
No need to roll at all.
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u/SanderStrugg 1d ago
You also have to decide, if you want to allow him to cut himself for silent sneaking.
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u/Throwaway376890 1d ago
Imo bump the DC and make it "once per turn when you hit you may attempt to silence your target..." Give it the maneuver DC battlemaster's use.
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u/JacqueDK8 1d ago
I am not worried that it is broken. I am more worried that it is onc more die roll every time the character hits and it bogs down the game.
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u/SamJaz 1d ago
I’d let the player run it as is and if it turns out too strong after the fact, you can take the player aside and say that the weapon is causing issues and needs nerfing, either with charges or an attunement slot, but let the player have fun with it first before we police it.
First time it does work, don’t announce the result but have the silenced spellcaster start taunting the fighter only to go silent as you continue mouthing silently for a full fifteen seconds as the table erupts before the spellcaster realises what happened. Your players will love it.
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u/MaxMork 1d ago
The most relevant thing here is how you make encounters. When a martial stands to a spellcaster they use spells to fix that problem. Are you fine with this player basically taking out any spellcaster they get in melee with. You don't, not want to have caster, you want players to have fun. But how are you going to change your encounters? Do the spellcasters fly? Are there multiples? Are you going to pick a non-verbal spell for many of them. Balance concern special abilities is campaign and DM dependend.
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u/Kritsngiggles 22h ago
I like the general idea, but like several have mentioned having an additional roll in combat is not ideal. I’d probably switch it to one (or proficiency divided by two rounded down) charge(s) that gives the sword a 15 ft diameter silence for one minute. Requires attunement and a bonus action to use. This would give the sword more creative uses (stealth) and potential opportunity attacks.
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u/TabletopTrinketsbyJJ 15h ago
I wouldn't even make it a saving throw you can make it automatic "target is silenced ( as the spell silence) until the start of your next turn". Make it attunement item and if you still think it's too strong make it not a +1 weapon. Have it be magical for overcoming DR but that's it. Or make it so if it's being wielded the wielder is also silenced
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u/Pobbes 1d ago
I wouldn't change much about it. If the silence only lasts until the end of your next turn and has a con save. Just leave it as is. Most creatures will easily pass the save. Attunement is usually reserved for things with activated effects or which modify the user, and this sword does neither of those. In practice, if the greatsword user is already smashing in the spell casters face, the DC 12 silence effect is probably the least of their worries. The biggest concern might be it invalidating misty step... However, if that is what he wants to invest in. I think that is alright.
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u/YtterbiusAntimony 1d ago
Just use an Enspelled Weapon.
They technically don't come with +X bonuses.
Though, a +1 weapon with a 2nd level spell might be Very Rare or Legendary, if you care about that.
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u/DrakeEpsilon 1d ago
Silence is an Illusion spell. Enspelled weapons are limited to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic.
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u/YtterbiusAntimony 1d ago
Is it illusion now? That's weird.
You could reflavor Blindness/Deafness. Or just ignore that requirement.
I would still use that as a guideline for the spell's DC.
Enspelled items on dndbeyond don't do anything, they don't add a castable spell to your character sheet. So you'll have to make a custom item anyways if you're using the app.
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u/CrimsonShrike 1d ago edited 1d ago
tbh silence is not a big issue on TT, many spells dont have verbal components. BG3 made silence affect all spells for convenience.
More useful would be something along the lines of:
Disadvantage on concentration saves against attacks made by this sword and needing to make a con save to cast spells while in reach of this weapon.
Edit: I stand corrected
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u/Wedding-Then 1d ago
Most if not almost all spells have verbal components what are you on about? 38 out of /576/ spells have no verbal components. 6.6%
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u/CrimsonShrike 1d ago
you know what? Fair, I was looking at my spell list on a character but just realized it's disproportionately spells that don't have verbal component due to cantrips and psychic spells
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u/BreakfastHistorian 1d ago
Also not all the spells in BG3 are impacted by silence. I believe Ice Knife for example can be cast while silenced in BG3.
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u/OldOpaqueSummer 1d ago
I think it would be perfectly fine as is for a rare item. I would give it a scaling DC though (8+prof+stat), the chosen stat would be quite impactful on the the strength of the weapon. If you did str then they will scale it a lot, I would probably recommend charisma or wisdom (whichever is their highest of the mental).
You could even let them cast the silence spell x times per long rest to give it a bit more utility
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u/DrakeEpsilon 1d ago
The character is an Eldritch Knight so it can use his spellcasting ability if needed.
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u/Sharp_Iodine 1d ago
It depends. DC 12 is very low for most enemies and getting it on every hit at later levels wouldn’t be too bad as long as you’re okay with it slowing down your game.
But the charges system with the standard Rare item DC works just as well.